﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;

namespace Gp.Scripts.Core {
    [Serializable]
    public class TutorialInfoNode {
        [Space(5)]
        public string title;
        [TextArea]
        public string description;
        public Sprite imageShowCase;
        public VideoClip videoShowCase;
    }
    
    
    
    [CreateAssetMenu(fileName = "教程信息", menuName = "Gp/教程信息", order = -1)]
    public class TutorialInfoConfigs : ScriptableObject {
        public List<TutorialInfoNode> infoNodes;
        public string eventName;
    }
}